No PS5, no DLC.
Last year, the second part of the famous Aloy adventures arrived on PlayStation 4 and 5, while offering a fantastic and impressive saga in terms of gameplay. For our part, though still marked by the absence of risk in this opus, we still come away smiling from the hours we spent in the Forbidden West.
“In keeping with Horizon Zero Dawn, and not without pushing each slider up a notch, Horizon Forbidden West delivers a very compelling experience, serviced by a technical and visual touch for the most demure retina ride.” However, despite the intoxication of the beguiling and beguiling universe that doesn’t lack a punch when it comes to making its fun cogs beacons with a more effective narrative, Forbidden West doesn’t release the license for its past pitfalls that we’ve come to love. To see at least erased. The result is a very beautiful experience… that doesn’t reach the realms of unforgettable.”
After experiencing some success despite its direct encounter with the Elden Ring, Horizon Forbidden West ended up telling us that it would continue its adventure in a DLC called Burning Shores. But on the downside, a bad scratcher cut the ad, and it’s an exclusive scratcher that denies access to DLC on PS4. Guerrilla Games has been very critical on this subject, yet makes it clear that this choice was made, certainly against the heart, but for the better.
And this is how today’s guerrilla games return to the question With game director Mathijs de Jonge, to highlight the DLC’s arrival on April 19 and to once again justify its decision. The decision that, of course, is within the power PS5 :
“In the Horizon games, one of our priorities is to add as much detail as possible to make our environments richer. In Horizon Forbidden West, we had to find a way to improve everything we added or optimized for the PS4 console. In Burning Shores, since we focused on PS5 features We’ve been able to take full advantage of it. We’re thrilled with what we’ve been able to create in this amazing post-apocalyptic version of Los Angeles.”
“The ruins of Los Angeles and the surrounding areas of the city are very detailed and require significant processing power and very fast streaming technology […] We also created a particularly stunning fighting scene that requires a lot of memory and processing power! To achieve this vision, both from a technical and creative point of view, we are delighted to be able to take advantage of the many advantages of the PS5 hardware. “
He whispers with half a word that the PS4 release was nothing more or less a check on his ambitions, Gang war games So let’s get that off the ground Burning beaches It could be the DLC that illustrates his final vision. A clever way of communicating when preparing for the title’s release, but also a clever way of telling the audience, still equipped with eighth-gen consoles, that we’ll have to turn the page. Proof again with Hogwarts Legacy: Hogwarts Legacy which is having great difficulty settling down PS4 And Xbox One.