The Crew Motorfest, the game that seeks to fulfill itself

The Crew Motorfest, the game that seeks to fulfill itself

Racing games follow each other and tend to be similar; Following the original idea of ​​the first the crewAs we traveled full speed from one end of the United States to the other, Ubisoft is back with… Motorcycle festivala celebration of fuel mileage and skidding noise limited to the territory of the small island state of Hawaii.

Instead of focusing on long-distance racing, we offer almost every style of motor racing you can count: from Driftingthe Drag racingOff-Road, Formula 1… enough driving styles and tracks to master to satisfy fans of this type of game.

Between the different sections of the game, each with its own driving style and vehicle class, the player is invited to travel across a large part of the Hawaiian territory, this time in his own car, to discover an open world space with a lot of diversity. It is clear that all activities revolve around the car, no matter how extreme and powerful.

On paper, the idea of ​​offering everything at the same time, rather than creating a game intended only for fans of Japanese-style car racing, for example, or for fans of Muscle carsa good thing: you can move from one event to another, just to get your hands on it, and perhaps accumulate enough experience points and money to move on to the “real” game, that is, the game in which we face other players.

unless Motorcycle festival The sins in which he wanted to stand out: wanting to embrace too much, and embracing too poorly, as the conventional expression goes. We search in vain for the soul of the game, what drives it, beyond “here are the cars and racing methods, enjoy.”

See also  Uma reviravolta confusa, data de lançamento provisoriamente definida para 2020!

And this feeling of running in circles while desperately trying to find a common thread is in no way helped by the excessive monetization that is being thrown in our faces before the game even launches, whether directly in Uplay (including the seamless ongoing existence challenges of the universe).

Once we get into the game, we don’t really know where we are anymore, with a mosaic conjuring up multiple events and additional content, content that is clearly paid for. Once we can exit this screen, by noticing, very faintly at the bottom right, that we must press the B key on our controller to exit this menu, we go to the “Social Club” of the game, where you can buy cars ( Virtual, of course), or even admire custom vehicles.

It will be necessary once again Exit this space to finally reach the main space of the game, where you can drive and participate in events.

We’ll also largely ignore the possibility of recovering (or buying, of course) various parts to modify your car: given that the initial events – and there are a lot of them – are contested using ‘borrowed’ cars, which are much better than the selection on offer at the start of the game, we honestly wonder why it would be It is necessary to accumulate experience and podium finishes in order to improve a car that is used to a large extent, for a long time, just to get from point A to point B.

With a solid central structure, Motorcycle festival It could be a great game. Unfortunately, the title is mired in uninteresting mechanics and aggressive microtransactions. Thus, Ubisoft created a game that drains its energy.

See also  TT Ride on the Edge 3 reveals its gameplay

Al Crew Car Festival

Developer: Ivory tower

editor: Ubisoft

Platforms: PlayStation 4, 5, Xbox One, Series, Windows (tested on Windows/Uplay)

The game is not available in French

Subscribe to our sprawling newsletter

Support Octopus.ca for just $5 per month

You May Also Like

About the Author: Octávio Florencio

"Evangelista zumbi. Pensador. Criador ávido. Fanático pela internet premiado. Fanático incurável pela web."

Leave a Reply

Your email address will not be published. Required fields are marked *